Gully, Box & Turf Cricket
Add all available players and spin to build fair sides for a gully, box, turf or tennis-ball cricket match — without arguing about who picks first.
Add player names, spin the wheel, and make fair cricket selections in seconds. Use it for gully cricket teams, box cricket drafts, colony cup draws, captain selection, batting order, practice groups, or society tournament team draws.
Quick add:
Up to 20 options · Remove picked names · Works on any device · Free
Use the wheel before a local match, colony cup, gully cricket session, tournament draw, or player auction. The flow is simple enough for a gully match and useful enough for organised cricket.
Enter player names, team names, captains, batting positions, or practice groups. Up to 20 options.
Tap Spin and let the wheel pick one option from the current list. Transparent and fair for everyone.
Use Remove Pick for drafts where a player shouldn't be selected twice. Use Continue when the same name can stay eligible.
Picking cricket teams can quickly become unfair when the same captains always choose first. The cricket team picker wheel gives everyone a transparent way to select players, captains, batting order, or team groups.
Add every player to the wheel, spin once, then tap Remove Pick. The selected player is removed from the pool, so the next spin only includes the remaining names. Repeat until your cricket team selection is complete.
The cricket team picker wheel is useful for gully cricket team picking, box cricket drafts, turf league player draws, colony cup team selection, school cricket sessions, and inter-society tournament group draws. Add players, spin once, remove the picked name, and spin again — fair, transparent, no arguments.
From gully matches to colony cups — keep this focused on cricket selection and setup.
Add all available players and spin to build fair sides for a gully, box, turf or tennis-ball cricket match — without arguing about who picks first.
Use Remove Pick to draft players one by one. Once a player is picked, they leave the wheel for the next round.
Add eligible captains and spin to choose who leads each side when no one wants to argue about captaincy.
Add batters and spin through the order. Remove each selected name until the lineup is complete.
Split players into batting nets, bowling groups, fielding drills, or warm-up sides during a coaching session.
RWA cup organisers and colony tournament committees use the wheel to draw fixtures, assign teams to groups, or pick knockout match-ups. Fair, visible, and takes ten seconds.
A cricket coin toss is best when there are only two possible outcomes. The wheel is better when you need to choose from several players, groups, captains, or teams.
Best when there are only two possible outcomes — heads or tails, bat or bowl, Team A or Team B.
Best when you need to choose from 3 to 20 players, groups, captains, or teams fairly.
Use the cricket team picker wheel to select players, then score the match ball by ball, share a live scorecard link on WhatsApp, or manage the full tournament.